OpenVDB  11.0.0
Classes | Namespaces
PointScatter.h File Reference

We offer three different algorithms (each in its own class) for scattering of points in active voxels: More...

#include <openvdb/Types.h>
#include <openvdb/Grid.h>
#include <openvdb/math/Math.h>
#include <openvdb/util/NullInterrupter.h>
#include <tbb/parallel_sort.h>
#include <tbb/parallel_for.h>
#include <iostream>
#include <memory>
#include <string>

Go to the source code of this file.

Classes

class  BasePointScatter< PointAccessorType, RandomGenerator, InterruptType >
 Forward declaration of base class. More...
 
class  UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >
 The two point scatters UniformPointScatter and NonUniformPointScatter depend on the following two classes: More...
 
class  DenseUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >
 Scatters a fixed (and integer) number of points in all active voxels and tiles. More...
 
class  NonUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >
 Non-uniform scatters of point in the active voxels. The local point count is implicitly defined as a product of of a global density (called pointsPerVolume) and the local voxel (or tile) value. More...
 
class  BasePointScatter< PointAccessorType, RandomGenerator, InterruptType >
 Forward declaration of base class. More...
 

Namespaces

 openvdb
 
 openvdb::v11_0
 
 openvdb::v11_0::tools
 

Detailed Description

We offer three different algorithms (each in its own class) for scattering of points in active voxels:

Author
Ken Museth

1) UniformPointScatter. Has two modes: Either randomly distributes a fixed number of points into the active voxels, or the user can specify a fixed probability of having a points per unit of volume.

2) DenseUniformPointScatter. Randomly distributes points into active voxels using a fixed number of points per voxel.

3) NonIniformPointScatter. Define the local probability of having a point in a voxel as the product of a global density and the value of the voxel itself.