GCC Code Coverage Report


Directory: ./
File: openvdb/openvdb/tools/LevelSetFracture.h
Date: 2022-07-25 17:40:05
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1 // Copyright Contributors to the OpenVDB Project
2 // SPDX-License-Identifier: MPL-2.0
3 //
4 /// @file tools/LevelSetFracture.h
5 ///
6 /// @brief Divide volumes represented by level set grids into multiple,
7 /// disjoint pieces by intersecting them with one or more "cutter" volumes,
8 /// also represented by level sets.
9
10 #ifndef OPENVDB_TOOLS_LEVELSETFRACTURE_HAS_BEEN_INCLUDED
11 #define OPENVDB_TOOLS_LEVELSETFRACTURE_HAS_BEEN_INCLUDED
12
13 #include <openvdb/Grid.h>
14 #include <openvdb/math/Quat.h>
15 #include <openvdb/util/NullInterrupter.h>
16
17 #include "Composite.h" // for csgIntersectionCopy() and csgDifferenceCopy()
18 #include "GridTransformer.h" // for resampleToMatch()
19 #include "LevelSetUtil.h" // for sdfSegmentation()
20
21 #include <algorithm> // for std::max(), std::min()
22 #include <limits>
23 #include <list>
24 #include <vector>
25
26 #include <tbb/blocked_range.h>
27 #include <tbb/parallel_reduce.h>
28
29
30 namespace openvdb {
31 OPENVDB_USE_VERSION_NAMESPACE
32 namespace OPENVDB_VERSION_NAME {
33 namespace tools {
34
35 /// @brief Level set fracturing
36 template<class GridType, class InterruptType = util::NullInterrupter>
37 class LevelSetFracture
38 {
39 public:
40 using Vec3sList = std::vector<Vec3s>;
41 using QuatsList = std::vector<math::Quats>;
42 using GridPtrList = std::list<typename GridType::Ptr>;
43 using GridPtrListIter = typename GridPtrList::iterator;
44
45
46 /// @brief Default constructor
47 ///
48 /// @param interrupter optional interrupter object
49 explicit LevelSetFracture(InterruptType* interrupter = nullptr);
50
51 /// @brief Divide volumes represented by level set grids into multiple,
52 /// disjoint pieces by intersecting them with one or more "cutter" volumes,
53 /// also represented by level sets.
54 /// @details If desired, the process can be applied iteratively, so that
55 /// fragments created with one cutter are subdivided by other cutters.
56 ///
57 /// @note The incoming @a grids and the @a cutter are required to have matching
58 /// transforms and narrow band widths!
59 ///
60 /// @param grids list of grids to fracture. The residuals of the
61 /// fractured grids will remain in this list
62 /// @param cutter a level set grid to use as the cutter object
63 /// @param segment toggle to split disjoint fragments into their own grids
64 /// @param points optional list of world space points at which to instance the
65 /// cutter object (if null, use the cutter's current position only)
66 /// @param rotations optional list of custom rotations for each cutter instance
67 /// @param cutterOverlap toggle to allow consecutive cutter instances to fracture
68 /// previously generated fragments
69 void fracture(GridPtrList& grids, const GridType& cutter, bool segment = false,
70 const Vec3sList* points = nullptr, const QuatsList* rotations = nullptr,
71 bool cutterOverlap = true);
72
73 /// Return a list of new fragments, not including the residuals from the input grids.
74 ✗ GridPtrList& fragments() { return mFragments; }
75
76 /// Remove all elements from the fragment list.
77 ✗ void clear() { mFragments.clear(); }
78
79 private:
80 // disallow copy by assignment
81 ✗ void operator=(const LevelSetFracture&) {}
82
83 ✗ bool wasInterrupted(int percent = -1) const {
84 ✗ return mInterrupter && mInterrupter->wasInterrupted(percent);
85 }
86
87 bool isValidFragment(GridType&) const;
88 void segmentFragments(GridPtrList&) const;
89 void process(GridPtrList&, const GridType& cutter);
90
91 InterruptType* mInterrupter;
92 GridPtrList mFragments;
93 };
94
95
96 ////////////////////////////////////////
97
98 /// @cond OPENVDB_DOCS_INTERNAL
99
100 // Internal utility objects and implementation details
101
102 namespace level_set_fracture_internal {
103
104
105 template<typename LeafNodeType>
106 struct FindMinMaxVoxelValue {
107
108 using ValueType = typename LeafNodeType::ValueType;
109
110 ✗ FindMinMaxVoxelValue(const std::vector<const LeafNodeType*>& nodes)
111 : minValue(std::numeric_limits<ValueType>::max())
112 , maxValue(-minValue)
113 ✗ , mNodes(nodes.empty() ? nullptr : &nodes.front())
114 {
115 }
116
117 ✗ FindMinMaxVoxelValue(FindMinMaxVoxelValue& rhs, tbb::split)
118 : minValue(std::numeric_limits<ValueType>::max())
119 , maxValue(-minValue)
120 ✗ , mNodes(rhs.mNodes)
121 {
122 }
123
124 ✗ void operator()(const tbb::blocked_range<size_t>& range) {
125 ✗ for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
126 ✗ const ValueType* data = mNodes[n]->buffer().data();
127 ✗ for (Index i = 0; i < LeafNodeType::SIZE; ++i) {
128 ✗ minValue = std::min(minValue, data[i]);
129 ✗ maxValue = std::max(maxValue, data[i]);
130 }
131 }
132 }
133
134 void join(FindMinMaxVoxelValue& rhs) {
135 ✗ minValue = std::min(minValue, rhs.minValue);
136 ✗ maxValue = std::max(maxValue, rhs.maxValue);
137 }
138
139 ValueType minValue, maxValue;
140
141 LeafNodeType const * const * const mNodes;
142 }; // struct FindMinMaxVoxelValue
143
144
145 } // namespace level_set_fracture_internal
146
147 /// @endcond
148
149 ////////////////////////////////////////
150
151
152 template<class GridType, class InterruptType>
153 ✗ LevelSetFracture<GridType, InterruptType>::LevelSetFracture(InterruptType* interrupter)
154 : mInterrupter(interrupter)
155 ✗ , mFragments()
156 {
157 }
158
159
160 template<class GridType, class InterruptType>
161 void
162 ✗ LevelSetFracture<GridType, InterruptType>::fracture(GridPtrList& grids, const GridType& cutter,
163 bool segmentation, const Vec3sList* points, const QuatsList* rotations, bool cutterOverlap)
164 {
165 // We can process all incoming grids with the same cutter instance,
166 // this optimization is enabled by the requirement of having matching
167 // transforms between all incoming grids and the cutter object.
168 ✗ if (points && points->size() != 0) {
169
170
171 ✗ math::Transform::Ptr originalCutterTransform = cutter.transform().copy();
172 ✗ GridType cutterGrid(*const_cast<GridType*>(&cutter), ShallowCopy());
173
174 const bool hasInstanceRotations =
175 ✗ points && rotations && points->size() == rotations->size();
176
177 // for each instance point..
178 ✗ for (size_t p = 0, P = points->size(); p < P; ++p) {
179 ✗ int percent = int((float(p) / float(P)) * 100.0);
180 if (wasInterrupted(percent)) break;
181
182 ✗ GridType instCutterGrid;
183 ✗ instCutterGrid.setTransform(originalCutterTransform->copy());
184 ✗ math::Transform::Ptr xform = originalCutterTransform->copy();
185
186 ✗ if (hasInstanceRotations) {
187 ✗ const Vec3s& rot = (*rotations)[p].eulerAngles(math::XYZ_ROTATION);
188 ✗ xform->preRotate(rot[0], math::X_AXIS);
189 ✗ xform->preRotate(rot[1], math::Y_AXIS);
190 ✗ xform->preRotate(rot[2], math::Z_AXIS);
191 ✗ xform->postTranslate((*points)[p]);
192 } else {
193 ✗ xform->postTranslate((*points)[p]);
194 }
195
196 ✗ cutterGrid.setTransform(xform);
197
198 // Since there is no scaling, use the generic resampler instead of
199 // the more expensive level set rebuild tool.
200 ✗ if (mInterrupter != nullptr) {
201
202 ✗ if (hasInstanceRotations) {
203 ✗ doResampleToMatch<BoxSampler>(cutterGrid, instCutterGrid, *mInterrupter);
204 } else {
205 ✗ doResampleToMatch<PointSampler>(cutterGrid, instCutterGrid, *mInterrupter);
206 }
207 } else {
208 ✗ util::NullInterrupter interrupter;
209 ✗ if (hasInstanceRotations) {
210 ✗ doResampleToMatch<BoxSampler>(cutterGrid, instCutterGrid, interrupter);
211 } else {
212 ✗ doResampleToMatch<PointSampler>(cutterGrid, instCutterGrid, interrupter);
213 }
214 }
215
216 if (wasInterrupted(percent)) break;
217
218 ✗ if (cutterOverlap && !mFragments.empty()) process(mFragments, instCutterGrid);
219 ✗ process(grids, instCutterGrid);
220 }
221
222 } else {
223 // use cutter in place
224 ✗ if (cutterOverlap && !mFragments.empty()) process(mFragments, cutter);
225 ✗ process(grids, cutter);
226 }
227
228 ✗ if (segmentation) {
229 ✗ segmentFragments(mFragments);
230 ✗ segmentFragments(grids);
231 }
232 }
233
234
235 template<class GridType, class InterruptType>
236 bool
237 ✗ LevelSetFracture<GridType, InterruptType>::isValidFragment(GridType& grid) const
238 {
239 using LeafNodeType = typename GridType::TreeType::LeafNodeType;
240
241 ✗ if (grid.tree().leafCount() < 9) {
242
243 std::vector<const LeafNodeType*> nodes;
244 grid.tree().getNodes(nodes);
245
246 Index64 activeVoxelCount = 0;
247
248 ✗ for (size_t n = 0, N = nodes.size(); n < N; ++n) {
249 ✗ activeVoxelCount += nodes[n]->onVoxelCount();
250 }
251
252 ✗ if (activeVoxelCount < 27) return false;
253
254 level_set_fracture_internal::FindMinMaxVoxelValue<LeafNodeType> op(nodes);
255 ✗ tbb::parallel_reduce(tbb::blocked_range<size_t>(0, nodes.size()), op);
256
257 ✗ if ((op.minValue < 0) == (op.maxValue < 0)) return false;
258 }
259
260 return true;
261 }
262
263
264 template<class GridType, class InterruptType>
265 void
266 ✗ LevelSetFracture<GridType, InterruptType>::segmentFragments(GridPtrList& grids) const
267 {
268 GridPtrList newFragments;
269
270 ✗ for (GridPtrListIter it = grids.begin(); it != grids.end(); ++it) {
271
272 ✗ std::vector<typename GridType::Ptr> segments;
273 ✗ segmentSDF(*(*it), segments);
274
275 ✗ for (size_t n = 0, N = segments.size(); n < N; ++n) {
276 newFragments.push_back(segments[n]);
277 }
278 }
279
280 grids.swap(newFragments);
281 }
282
283
284 template<class GridType, class InterruptType>
285 void
286 ✗ LevelSetFracture<GridType, InterruptType>::process(
287 GridPtrList& grids, const GridType& cutter)
288 {
289 using GridPtr = typename GridType::Ptr;
290 GridPtrList newFragments;
291
292 ✗ for (GridPtrListIter it = grids.begin(); it != grids.end(); ++it) {
293
294 if (wasInterrupted()) break;
295
296 GridPtr& grid = *it;
297
298 ✗ GridPtr fragment = csgIntersectionCopy(*grid, cutter);
299 ✗ if (!isValidFragment(*fragment)) continue;
300
301 ✗ GridPtr residual = csgDifferenceCopy(*grid, cutter);
302 ✗ if (!isValidFragment(*residual)) continue;
303
304 newFragments.push_back(fragment);
305
306 ✗ grid->tree().clear();
307 ✗ grid->tree().merge(residual->tree());
308 }
309
310 ✗ if (!newFragments.empty()) {
311 mFragments.splice(mFragments.end(), newFragments);
312 }
313 }
314
315
316 ////////////////////////////////////////
317
318
319 // Explicit Template Instantiation
320
321 #ifdef OPENVDB_USE_EXPLICIT_INSTANTIATION
322
323 #ifdef OPENVDB_INSTANTIATE_LEVELSETFRACTURE
324 #include <openvdb/util/ExplicitInstantiation.h>
325 #endif
326
327 OPENVDB_INSTANTIATE_CLASS LevelSetFracture<FloatGrid, util::NullInterrupter>;
328 OPENVDB_INSTANTIATE_CLASS LevelSetFracture<DoubleGrid, util::NullInterrupter>;
329
330 #endif // OPENVDB_USE_EXPLICIT_INSTANTIATION
331
332
333 } // namespace tools
334 } // namespace OPENVDB_VERSION_NAME
335 } // namespace openvdb
336
337 #endif // OPENVDB_TOOLS_LEVELSETFRACTURE_HAS_BEEN_INCLUDED
338