GCC Code Coverage Report


Directory: ./
File: openvdb/openvdb/unittest/TestPointScatter.cc
Date: 2022-07-25 17:40:05
Exec Total Coverage
Lines: 403 405 99.5%
Functions: 5 5 100.0%
Branches: 641 3948 16.2%

Line Branch Exec Source
1 // Copyright Contributors to the OpenVDB Project
2 // SPDX-License-Identifier: MPL-2.0
3
4 #include <openvdb/openvdb.h>
5 #include <openvdb/points/PointScatter.h>
6 #include <openvdb/points/PointCount.h>
7 #include <openvdb/points/PointDataGrid.h>
8 #include <openvdb/math/Math.h>
9 #include <openvdb/math/Coord.h>
10
11 #include <gtest/gtest.h>
12
13 #include <random>
14
15
16 using namespace openvdb;
17 using namespace openvdb::points;
18
19 3 class TestPointScatter: public ::testing::Test
20 {
21 public:
22 3 void SetUp() override { openvdb::initialize(); }
23 3 void TearDown() override { openvdb::uninitialize(); }
24 }; // class TestPointScatter
25
26
27
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1 TEST_F(TestPointScatter, testUniformPointScatter)
28 {
29 1 const Index64 total = 50;
30 1 const math::CoordBBox boxBounds(math::Coord(-1), math::Coord(1)); // 27 voxels across 8 leaves
31
32 // Test the free function for all default grid types - 50 points across 27 voxels
33 // ensures all voxels receive points
34
35 {
36 2 BoolGrid grid;
37
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1 grid.sparseFill(boxBounds, false, /*active*/true);
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1 auto points = points::uniformPointScatter(grid, total);
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
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1 EXPECT_EQ(total, pointCount(points->tree()));
42 }
43 {
44 2 DoubleGrid grid;
45
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1 grid.sparseFill(boxBounds, 0.0, /*active*/true);
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1 auto points = points::uniformPointScatter(grid, total);
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
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1 EXPECT_EQ(total, pointCount(points->tree()));
50 }
51 {
52 2 FloatGrid grid;
53
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1 grid.sparseFill(boxBounds, 0.0f, /*active*/true);
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1 auto points = points::uniformPointScatter(grid, total);
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
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1 EXPECT_EQ(total, pointCount(points->tree()));
58 }
59 {
60 2 Int32Grid grid;
61
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1 grid.sparseFill(boxBounds, 0, /*active*/true);
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1 auto points = points::uniformPointScatter(grid, total);
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
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1 EXPECT_EQ(total, pointCount(points->tree()));
66 }
67 {
68 2 Int64Grid grid;
69
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1 grid.sparseFill(boxBounds, 0, /*active*/true);
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1 auto points = points::uniformPointScatter(grid, total);
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
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1 EXPECT_EQ(total, pointCount(points->tree()));
74 }
75 {
76 2 MaskGrid grid;
77
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1 grid.sparseFill(boxBounds, /*maskBuffer*/true);
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1 auto points = points::uniformPointScatter(grid, total);
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
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1 EXPECT_EQ(total, pointCount(points->tree()));
82 }
83 {
84 2 Vec3DGrid grid;
85
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3 grid.sparseFill(boxBounds, Vec3d(), /*active*/true);
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1 auto points = points::uniformPointScatter(grid, total);
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
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1 EXPECT_EQ(total, pointCount(points->tree()));
90 }
91 {
92 2 Vec3IGrid grid;
93
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3 grid.sparseFill(boxBounds, Vec3i(), /*active*/true);
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1 auto points = points::uniformPointScatter(grid, total);
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
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1 EXPECT_EQ(total, pointCount(points->tree()));
98 }
99 {
100 2 Vec3SGrid grid;
101
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3 grid.sparseFill(boxBounds, Vec3f(), /*active*/true);
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1 auto points = points::uniformPointScatter(grid, total);
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
105
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1 EXPECT_EQ(total, pointCount(points->tree()));
106 }
107 {
108 2 PointDataGrid grid;
109 grid.sparseFill(boxBounds, 0, /*active*/true);
110
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1 auto points = points::uniformPointScatter(grid, total);
111
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
112
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
113
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1 EXPECT_EQ(total, pointCount(points->tree()));
114 }
115
116 // Test 0 produces empty grid
117
118 {
119 2 BoolGrid grid;
120
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1 grid.sparseFill(boxBounds, false, /*active*/true);
121
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1 auto points = points::uniformPointScatter(grid, 0);
122
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1 EXPECT_TRUE(points->empty());
123 }
124
125 // Test single point scatter and topology
126
127 {
128 2 BoolGrid grid;
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1 grid.sparseFill(boxBounds, false, /*active*/true);
130
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1 auto points = points::uniformPointScatter(grid, 1);
131
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1 EXPECT_EQ(Index32(1), points->tree().leafCount());
132
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1 EXPECT_EQ(Index64(1), points->activeVoxelCount());
133
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1 EXPECT_EQ(Index64(1), pointCount(points->tree()));
134 }
135
136 // Test a grid containing tiles scatters correctly
137
138 2 BoolGrid grid;
139
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2 grid.tree().addTile(/*level*/1, math::Coord(0), /*value*/true, /*active*/true);
140
141 const Index32 NUM_VALUES = BoolGrid::TreeType::LeafNodeType::NUM_VALUES;
142
143
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1 EXPECT_EQ(Index64(NUM_VALUES), grid.activeVoxelCount());
144
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1 auto points = points::uniformPointScatter(grid, total);
146
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1 EXPECT_EQ(Index64(0), points->tree().activeTileCount());
148
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1 EXPECT_EQ(Index32(1), points->tree().leafCount());
149
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1 EXPECT_TRUE(Index64(NUM_VALUES) > points->tree().activeVoxelCount());
150
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1 EXPECT_EQ(total, pointCount(points->tree()));
151
152 // Explicitly check P attribute
153
154 const auto* attributeSet = &(points->tree().cbeginLeaf()->attributeSet());
155
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1 EXPECT_EQ(size_t(1), attributeSet->size());
156
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1 const auto* array = attributeSet->getConst(0);
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1 EXPECT_TRUE(array);
158
159 using PositionArrayT = TypedAttributeArray<Vec3f, NullCodec>;
160
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1 EXPECT_TRUE(array->isType<PositionArrayT>());
161
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1 size_t size = array->size();
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1 EXPECT_EQ(size_t(total), size);
164
165 AttributeHandle<Vec3f, NullCodec>::Ptr pHandle =
166
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1 AttributeHandle<Vec3f, NullCodec>::create(*array);
167
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51 for (size_t i = 0; i < size; ++i) {
168 50 const Vec3f P = pHandle->get(Index(i));
169
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50 EXPECT_TRUE(P[0] >=-0.5f);
170
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50 EXPECT_TRUE(P[0] <= 0.5f);
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50 EXPECT_TRUE(P[1] >=-0.5f);
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50 EXPECT_TRUE(P[1] <= 0.5f);
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50 EXPECT_TRUE(P[2] >=-0.5f);
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50 EXPECT_TRUE(P[2] <= 0.5f);
175 }
176
177 // Test the rng seed
178
179 1 const Vec3f firstPosition = pHandle->get(0);
180
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2 points = points::uniformPointScatter(grid, total, /*seed*/1);
181
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1 attributeSet = &(points->tree().cbeginLeaf()->attributeSet());
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1 EXPECT_EQ(size_t(1), attributeSet->size());
184
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1 array = attributeSet->getConst(0);
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1 EXPECT_TRUE(array);
187
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1 EXPECT_TRUE(array->isType<PositionArrayT>());
188
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1 size = array->size();
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1 EXPECT_EQ(size_t(total), size);
191
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2 pHandle = AttributeHandle<Vec3f, NullCodec>::create(*array);
192
193 1 const Vec3f secondPosition = pHandle->get(0);
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1 EXPECT_TRUE(!math::isExactlyEqual(firstPosition[0], secondPosition[0]));
195
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1 EXPECT_TRUE(!math::isExactlyEqual(firstPosition[1], secondPosition[1]));
196
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1 EXPECT_TRUE(!math::isExactlyEqual(firstPosition[2], secondPosition[2]));
197
198 // Test spread
199
200
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2 points = points::uniformPointScatter(grid, total, /*seed*/1, /*spread*/0.2f);
201
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1 attributeSet = &(points->tree().cbeginLeaf()->attributeSet());
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1 EXPECT_EQ(size_t(1), attributeSet->size());
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1 EXPECT_TRUE(array);
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1 EXPECT_TRUE(array->isType<PositionArrayT>());
207
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1 size = array->size();
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1 EXPECT_EQ(size_t(total), size);
210
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2 pHandle = AttributeHandle<Vec3f, NullCodec>::create(*array);
212
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51 for (size_t i = 0; i < size; ++i) {
213 50 const Vec3f P = pHandle->get(Index(i));
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50 EXPECT_TRUE(P[0] >=-0.2f);
215
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50 EXPECT_TRUE(P[0] <= 0.2f);
216
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50 EXPECT_TRUE(P[1] >=-0.2f);
217
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50 EXPECT_TRUE(P[1] <= 0.2f);
218
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50 EXPECT_TRUE(P[2] >=-0.2f);
219
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50 EXPECT_TRUE(P[2] <= 0.2f);
220 }
221
222 // Test mt11213b
223
224 using mt11213b = std::mersenne_twister_engine<uint32_t, 32, 351, 175, 19,
225 0xccab8ee7, 11, 0xffffffff, 7, 0x31b6ab00, 15, 0xffe50000, 17, 1812433253>;
226
227
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2 points = points::uniformPointScatter<BoolGrid, mt11213b>(grid, total);
228
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1 EXPECT_EQ(Index32(1), points->tree().leafCount());
230
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1 EXPECT_TRUE(Index64(NUM_VALUES) > points->tree().activeVoxelCount());
231
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1 EXPECT_EQ(total, pointCount(points->tree()));
232
233 // Test no remainder - grid contains one tile, scatter NUM_VALUES points
234
235
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2 points = points::uniformPointScatter(grid, Index64(NUM_VALUES));
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1 EXPECT_EQ(Index32(1), points->tree().leafCount());
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1 EXPECT_EQ(Index64(NUM_VALUES), points->activeVoxelCount());
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1 EXPECT_EQ(Index64(NUM_VALUES), pointCount(points->tree()));
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1 const auto* const leaf = points->tree().probeConstLeaf(math::Coord(0));
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1 EXPECT_TRUE(leaf);
243
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1 EXPECT_TRUE(leaf->isDense());
244
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1 const auto* const data = leaf->buffer().data();
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1 EXPECT_EQ(Index32(1), Index32(data[1] - data[0]));
247
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512 for (size_t i = 1; i < NUM_VALUES; ++i) {
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511 const Index32 offset = data[i] - data[i - 1];
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511 EXPECT_EQ(Index32(1), offset);
251 }
252 1 }
253
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2 TEST_F(TestPointScatter, testDenseUniformPointScatter)
255 {
256 const Index32 pointsPerVoxel = 8;
257 1 const math::CoordBBox boxBounds(math::Coord(-1), math::Coord(1)); // 27 voxels across 8 leaves
258
259 // Test the free function for all default grid types
260
261 {
262 2 BoolGrid grid;
263
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1 grid.sparseFill(boxBounds, false, /*active*/true);
264
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1 auto points = points::denseUniformPointScatter(grid, pointsPerVoxel);
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
266
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
267
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1 EXPECT_EQ(Index64(pointsPerVoxel * 27), pointCount(points->tree()));
268 }
269 {
270 2 DoubleGrid grid;
271
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1 grid.sparseFill(boxBounds, 0.0, /*active*/true);
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1 auto points = points::denseUniformPointScatter(grid, pointsPerVoxel);
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
274
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
275
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1 EXPECT_EQ(Index64(pointsPerVoxel * 27), pointCount(points->tree()));
276 }
277 {
278 2 FloatGrid grid;
279
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1 grid.sparseFill(boxBounds, 0.0f, /*active*/true);
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1 auto points = points::denseUniformPointScatter(grid, pointsPerVoxel);
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
282
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
283
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1 EXPECT_EQ(Index64(pointsPerVoxel * 27), pointCount(points->tree()));
284 }
285 {
286 2 Int32Grid grid;
287
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1 grid.sparseFill(boxBounds, 0, /*active*/true);
288
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1 auto points = points::denseUniformPointScatter(grid, pointsPerVoxel);
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
290
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
291
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1 EXPECT_EQ(Index64(pointsPerVoxel * 27), pointCount(points->tree()));
292 }
293 {
294 2 Int64Grid grid;
295
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1 grid.sparseFill(boxBounds, 0, /*active*/true);
296
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1 auto points = points::denseUniformPointScatter(grid, pointsPerVoxel);
297
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
298
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
299
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1 EXPECT_EQ(Index64(pointsPerVoxel * 27), pointCount(points->tree()));
300 }
301 {
302 2 MaskGrid grid;
303
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1 grid.sparseFill(boxBounds, /*maskBuffer*/true);
304
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1 auto points = points::denseUniformPointScatter(grid, pointsPerVoxel);
305
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
306
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
307
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308 }
309 {
310 2 Vec3DGrid grid;
311
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3 grid.sparseFill(boxBounds, Vec3d(), /*active*/true);
312
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1 auto points = points::denseUniformPointScatter(grid, pointsPerVoxel);
313
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
314
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
315
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1 EXPECT_EQ(Index64(pointsPerVoxel * 27), pointCount(points->tree()));
316 }
317 {
318 2 Vec3IGrid grid;
319
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3 grid.sparseFill(boxBounds, Vec3i(), /*active*/true);
320
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1 auto points = points::denseUniformPointScatter(grid, pointsPerVoxel);
321
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
322
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
323
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1 EXPECT_EQ(Index64(pointsPerVoxel * 27), pointCount(points->tree()));
324 }
325 {
326 2 Vec3SGrid grid;
327
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3 grid.sparseFill(boxBounds, Vec3f(), /*active*/true);
328
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1 auto points = points::denseUniformPointScatter(grid, pointsPerVoxel);
329
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
330
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
331
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1 EXPECT_EQ(Index64(pointsPerVoxel * 27), pointCount(points->tree()));
332 }
333 {
334 2 PointDataGrid grid;
335 grid.sparseFill(boxBounds, 0, /*active*/true);
336
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1 auto points = points::denseUniformPointScatter(grid, pointsPerVoxel);
337
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
338
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
339
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1 EXPECT_EQ(Index64(pointsPerVoxel * 27), pointCount(points->tree()));
340 }
341
342 // Test 0 produces empty grid
343
344 {
345 2 BoolGrid grid;
346
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1 grid.sparseFill(boxBounds, false, /*active*/true);
347
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1 auto points = points::denseUniformPointScatter(grid, 0.0f);
348
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1 EXPECT_TRUE(points->empty());
349 }
350
351 // Test topology between 0 - 1
352
353 {
354 2 BoolGrid grid;
355
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1 grid.sparseFill(boxBounds, false, /*active*/true);
356
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1 auto points = points::denseUniformPointScatter(grid, 0.8f);
357
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
358 // Note that a value of 22 is precomputed as the number of active
359 // voxels/points produced by a value of 0.8
360
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1 EXPECT_EQ(Index64(22), points->activeVoxelCount());
361
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1 EXPECT_EQ(Index64(22), pointCount(points->tree()));
362
363 // Test below 0 throws
364
365
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2 EXPECT_THROW(points::denseUniformPointScatter(grid, -0.1f), openvdb::ValueError);
366 }
367
368 // Test a grid containing tiles scatters correctly
369
370 2 BoolGrid grid;
371
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2 grid.tree().addTile(/*level*/1, math::Coord(0), /*value*/true, /*active*/true);
372
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1 grid.tree().setValueOn(math::Coord(8,0,0)); // add another leaf
373
374 const Index32 NUM_VALUES = BoolGrid::TreeType::LeafNodeType::NUM_VALUES;
375
376
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1 EXPECT_EQ(Index32(1), grid.tree().leafCount());
377
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1 EXPECT_EQ(Index64(NUM_VALUES + 1), grid.activeVoxelCount());
378
379
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1 auto points = points::denseUniformPointScatter(grid, pointsPerVoxel);
380
381
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1 const Index64 expectedCount = Index64(pointsPerVoxel * (NUM_VALUES + 1));
382
383
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1 EXPECT_EQ(Index64(0), points->tree().activeTileCount());
384
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1 EXPECT_EQ(Index32(2), points->tree().leafCount());
385
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1 EXPECT_EQ(Index64(NUM_VALUES + 1), points->activeVoxelCount());
386
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1 EXPECT_EQ(expectedCount, pointCount(points->tree()));
387
388 // Explicitly check P attribute
389
390
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1 const auto* attributeSet = &(points->tree().cbeginLeaf()->attributeSet());
391
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1 EXPECT_EQ(size_t(1), attributeSet->size());
392
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1 const auto* array = attributeSet->getConst(0);
393
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1 EXPECT_TRUE(array);
394
395 using PositionArrayT = TypedAttributeArray<Vec3f, NullCodec>;
396
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1 EXPECT_TRUE(array->isType<PositionArrayT>());
397
398
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1 size_t size = array->size();
399
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1 EXPECT_EQ(size_t(pointsPerVoxel * NUM_VALUES), size);
400
401 AttributeHandle<Vec3f, NullCodec>::Ptr pHandle =
402
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1 AttributeHandle<Vec3f, NullCodec>::create(*array);
403
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4097 for (size_t i = 0; i < size; ++i) {
404 4096 const Vec3f P = pHandle->get(Index(i));
405
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4096 EXPECT_TRUE(P[0] >=-0.5f);
406
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4096 EXPECT_TRUE(P[0] <= 0.5f);
407
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4096 EXPECT_TRUE(P[1] >=-0.5f);
408
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4096 EXPECT_TRUE(P[1] <= 0.5f);
409
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4096 EXPECT_TRUE(P[2] >=-0.5f);
410
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4096 EXPECT_TRUE(P[2] <= 0.5f);
411 }
412
413 // Test the rng seed
414
415 1 const Vec3f firstPosition = pHandle->get(0);
416
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2 points = points::denseUniformPointScatter(grid, pointsPerVoxel, /*seed*/1);
417
418
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1 attributeSet = &(points->tree().cbeginLeaf()->attributeSet());
419
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1 EXPECT_EQ(size_t(1), attributeSet->size());
420
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1 array = attributeSet->getConst(0);
422
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1 EXPECT_TRUE(array);
423
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1 EXPECT_TRUE(array->isType<PositionArrayT>());
424
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1 size = array->size();
426
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1 EXPECT_EQ(size_t(pointsPerVoxel * NUM_VALUES), size);
427
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2 pHandle = AttributeHandle<Vec3f, NullCodec>::create(*array);
428
429 1 const Vec3f secondPosition = pHandle->get(0);
430
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1 EXPECT_TRUE(!math::isExactlyEqual(firstPosition[0], secondPosition[0]));
431
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1 EXPECT_TRUE(!math::isExactlyEqual(firstPosition[1], secondPosition[1]));
432
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1 EXPECT_TRUE(!math::isExactlyEqual(firstPosition[2], secondPosition[2]));
433
434 // Test spread
435
436
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2 points = points::denseUniformPointScatter(grid, pointsPerVoxel, /*seed*/1, /*spread*/0.2f);
437
438
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1 attributeSet = &(points->tree().cbeginLeaf()->attributeSet());
439
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1 EXPECT_EQ(size_t(1), attributeSet->size());
440
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1 array = attributeSet->getConst(0);
441
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1 EXPECT_TRUE(array);
442
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1 EXPECT_TRUE(array->isType<PositionArrayT>());
443
444
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1 size = array->size();
445
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1 EXPECT_EQ(size_t(pointsPerVoxel * NUM_VALUES), size);
446
447
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2 pHandle = AttributeHandle<Vec3f, NullCodec>::create(*array);
448
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4097 for (size_t i = 0; i < size; ++i) {
449 4096 const Vec3f P = pHandle->get(Index(i));
450
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4096 EXPECT_TRUE(P[0] >=-0.2f);
451
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4096 EXPECT_TRUE(P[0] <= 0.2f);
452
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4096 EXPECT_TRUE(P[1] >=-0.2f);
453
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4096 EXPECT_TRUE(P[1] <= 0.2f);
454
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4096 EXPECT_TRUE(P[2] >=-0.2f);
455
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4096 EXPECT_TRUE(P[2] <= 0.2f);
456 }
457
458 // Test mt11213b
459
460 using mt11213b = std::mersenne_twister_engine<uint32_t, 32, 351, 175, 19,
461 0xccab8ee7, 11, 0xffffffff, 7, 0x31b6ab00, 15, 0xffe50000, 17, 1812433253>;
462
463
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2 points = points::denseUniformPointScatter<BoolGrid, mt11213b>(grid, pointsPerVoxel);
464
465
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1 EXPECT_EQ(Index32(2), points->tree().leafCount());
466
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1 EXPECT_EQ(Index64(NUM_VALUES + 1), points->activeVoxelCount());
467
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1 EXPECT_EQ(expectedCount, pointCount(points->tree()));
468 1 }
469
470
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2 TEST_F(TestPointScatter, testNonUniformPointScatter)
471 {
472 const Index32 pointsPerVoxel = 8;
473 1 const math::CoordBBox totalBoxBounds(math::Coord(-2), math::Coord(2)); // 125 voxels across 8 leaves
474 1 const math::CoordBBox activeBoxBounds(math::Coord(-1), math::Coord(1)); // 27 voxels across 8 leaves
475
476 // Test the free function for all default scalar grid types
477
478 {
479 2 BoolGrid grid;
480
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1 grid.sparseFill(totalBoxBounds, false, /*active*/true);
481
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1 grid.sparseFill(activeBoxBounds, true, /*active*/true);
482
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1 auto points = points::nonUniformPointScatter(grid, pointsPerVoxel);
483
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
484
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
485
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1 EXPECT_EQ(Index64(pointsPerVoxel * 27), pointCount(points->tree()));
486 }
487 {
488 2 DoubleGrid grid;
489
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1 grid.sparseFill(totalBoxBounds, 0.0, /*active*/true);
490
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1 grid.sparseFill(activeBoxBounds, 1.0, /*active*/true);
491
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1 auto points = points::nonUniformPointScatter(grid, pointsPerVoxel);
492
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
493
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
494
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1 EXPECT_EQ(Index64(pointsPerVoxel * 27), pointCount(points->tree()));
495 }
496 {
497 2 FloatGrid grid;
498
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1 grid.sparseFill(totalBoxBounds, 0.0f, /*active*/true);
499
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1 grid.sparseFill(activeBoxBounds, 1.0f, /*active*/true);
500
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1 auto points = points::nonUniformPointScatter(grid, pointsPerVoxel);
501
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
502
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
503
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1 EXPECT_EQ(Index64(pointsPerVoxel * 27), pointCount(points->tree()));
504 }
505 {
506 2 Int32Grid grid;
507
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1 grid.sparseFill(totalBoxBounds, 0, /*active*/true);
508
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1 grid.sparseFill(activeBoxBounds, 1, /*active*/true);
509
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1 auto points = points::nonUniformPointScatter(grid, pointsPerVoxel);
510
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
511
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
512
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513 }
514 {
515 2 Int64Grid grid;
516
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1 grid.sparseFill(totalBoxBounds, 0, /*active*/true);
517
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1 grid.sparseFill(activeBoxBounds, 1, /*active*/true);
518
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1 auto points = points::nonUniformPointScatter(grid, pointsPerVoxel);
519
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
520
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
521
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522 }
523 {
524 2 MaskGrid grid;
525
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1 grid.sparseFill(totalBoxBounds, /*maskBuffer*/0);
526
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1 grid.sparseFill(activeBoxBounds, /*maskBuffer*/1);
527
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1 auto points = points::nonUniformPointScatter(grid, pointsPerVoxel);
528
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1 EXPECT_EQ(Index32(8), points->tree().leafCount());
529
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1 EXPECT_EQ(Index64(27), points->activeVoxelCount());
530
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1 EXPECT_EQ(Index64(pointsPerVoxel * 27), pointCount(points->tree()));
531 }
532
533 2 BoolGrid grid;
534
535 // Test below 0 throws
536
537
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2 EXPECT_THROW(points::nonUniformPointScatter(grid, -0.1f), openvdb::ValueError);
538
539 // Test a grid containing tiles scatters correctly
540
541
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2 grid.tree().addTile(/*level*/1, math::Coord(0), /*value*/true, /*active*/true);
542
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2 grid.tree().setValueOn(math::Coord(8,0,0), true); // add another leaf
543
544 const Index32 NUM_VALUES = BoolGrid::TreeType::LeafNodeType::NUM_VALUES;
545
546
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1 EXPECT_EQ(Index32(1), grid.tree().leafCount());
547
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1 EXPECT_EQ(Index64(NUM_VALUES + 1), grid.activeVoxelCount());
548
549
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1 auto points = points::nonUniformPointScatter(grid, pointsPerVoxel);
550
551
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1 const Index64 expectedCount = Index64(pointsPerVoxel * (NUM_VALUES + 1));
552
553
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1 EXPECT_EQ(Index64(0), points->tree().activeTileCount());
554
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1 EXPECT_EQ(Index32(2), points->tree().leafCount());
555
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1 EXPECT_EQ(Index64(NUM_VALUES + 1), points->activeVoxelCount());
556
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1 EXPECT_EQ(expectedCount, pointCount(points->tree()));
557
558 // Explicitly check P attribute
559
560
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1 const auto* attributeSet = &(points->tree().cbeginLeaf()->attributeSet());
561
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1 EXPECT_EQ(size_t(1), attributeSet->size());
562
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1 const auto* array = attributeSet->getConst(0);
563
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1 EXPECT_TRUE(array);
564
565 using PositionArrayT = TypedAttributeArray<Vec3f, NullCodec>;
566
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1 EXPECT_TRUE(array->isType<PositionArrayT>());
567
568
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1 size_t size = array->size();
569
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1 EXPECT_EQ(size_t(pointsPerVoxel * NUM_VALUES), size);
570
571 AttributeHandle<Vec3f, NullCodec>::Ptr pHandle =
572
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1 AttributeHandle<Vec3f, NullCodec>::create(*array);
573
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4097 for (size_t i = 0; i < size; ++i) {
574 4096 const Vec3f P = pHandle->get(Index(i));
575
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4096 EXPECT_TRUE(P[0] >=-0.5f);
576
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4096 EXPECT_TRUE(P[0] <= 0.5f);
577
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4096 EXPECT_TRUE(P[1] >=-0.5f);
578
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4096 EXPECT_TRUE(P[1] <= 0.5f);
579
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4096 EXPECT_TRUE(P[2] >=-0.5f);
580
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4096 EXPECT_TRUE(P[2] <= 0.5f);
581 }
582
583 // Test the rng seed
584
585 1 const Vec3f firstPosition = pHandle->get(0);
586
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2 points = points::nonUniformPointScatter(grid, pointsPerVoxel, /*seed*/1);
587
588
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1 attributeSet = &(points->tree().cbeginLeaf()->attributeSet());
589
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1 EXPECT_EQ(size_t(1), attributeSet->size());
590
591
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1 array = attributeSet->getConst(0);
592
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1 EXPECT_TRUE(array);
593
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1 EXPECT_TRUE(array->isType<PositionArrayT>());
594
595
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1 size = array->size();
596
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1 EXPECT_EQ(size_t(pointsPerVoxel * NUM_VALUES), size);
597
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2 pHandle = AttributeHandle<Vec3f, NullCodec>::create(*array);
598
599 1 const Vec3f secondPosition = pHandle->get(0);
600
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1 EXPECT_TRUE(!math::isExactlyEqual(firstPosition[0], secondPosition[0]));
601
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1 EXPECT_TRUE(!math::isExactlyEqual(firstPosition[1], secondPosition[1]));
602
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1 EXPECT_TRUE(!math::isExactlyEqual(firstPosition[2], secondPosition[2]));
603
604 // Test spread
605
606
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2 points = points::nonUniformPointScatter(grid, pointsPerVoxel, /*seed*/1, /*spread*/0.2f);
607
608
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1 attributeSet = &(points->tree().cbeginLeaf()->attributeSet());
609
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1 EXPECT_EQ(size_t(1), attributeSet->size());
610
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1 array = attributeSet->getConst(0);
611
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1 EXPECT_TRUE(array);
612
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1 EXPECT_TRUE(array->isType<PositionArrayT>());
613
614
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1 size = array->size();
615
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1 EXPECT_EQ(size_t(pointsPerVoxel * NUM_VALUES), size);
616
617
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2 pHandle = AttributeHandle<Vec3f, NullCodec>::create(*array);
618
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4097 for (size_t i = 0; i < size; ++i) {
619 4096 const Vec3f P = pHandle->get(Index(i));
620
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4096 EXPECT_TRUE(P[0] >=-0.2f);
621
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4096 EXPECT_TRUE(P[0] <= 0.2f);
622
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623
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4096 EXPECT_TRUE(P[1] <= 0.2f);
624
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4096 EXPECT_TRUE(P[2] >=-0.2f);
625
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4096 EXPECT_TRUE(P[2] <= 0.2f);
626 }
627
628 // Test varying counts
629
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2 Int32Grid countGrid;
631
632 // tets negative values equate to 0
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1 countGrid.tree().setValueOn(Coord(0), -1);
634
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8 for (int i = 1; i < 8; ++i) {
635 7 countGrid.tree().setValueOn(Coord(i), i);
636 }
637
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2 points = points::nonUniformPointScatter(countGrid, pointsPerVoxel);
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1 EXPECT_EQ(Index32(1), points->tree().leafCount());
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1 EXPECT_EQ(Index64(7), points->activeVoxelCount());
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1 EXPECT_EQ(Index64(pointsPerVoxel * 28), pointCount(points->tree()));
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8 for (int i = 1; i < 8; ++i) {
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7 EXPECT_TRUE(points->tree().isValueOn(Coord(i)));
646 7 auto& value = points->tree().getValue(Coord(i));
647 Index32 expected(0);
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35 for (Index32 j = i; j > 0; --j) expected += j;
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7 EXPECT_EQ(Index32(expected * pointsPerVoxel), Index32(value));
650 }
651
652 // Test mt11213b
653
654 using mt11213b = std::mersenne_twister_engine<uint32_t, 32, 351, 175, 19,
655 0xccab8ee7, 11, 0xffffffff, 7, 0x31b6ab00, 15, 0xffe50000, 17, 1812433253>;
656
657
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2 points = points::nonUniformPointScatter<BoolGrid, mt11213b>(grid, pointsPerVoxel);
658
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1 EXPECT_EQ(Index32(2), points->tree().leafCount());
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1 EXPECT_EQ(Index64(NUM_VALUES + 1), points->activeVoxelCount());
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1 EXPECT_EQ(expectedCount, pointCount(points->tree()));
662 1 }
663