GCC Code Coverage Report


Directory: ./
File: openvdb/openvdb/unittest/TestVolumeRayIntersector.cc
Date: 2022-07-25 17:40:05
Exec Total Coverage
Lines: 131 131 100.0%
Functions: 1 1 100.0%
Branches: 186 1254 14.8%

Line Branch Exec Source
1 // Copyright Contributors to the OpenVDB Project
2 // SPDX-License-Identifier: MPL-2.0
3
4 /// @file unittest/TestVolumeRayIntersector.cc
5 /// @author Ken Museth
6
7 #include <openvdb/openvdb.h>
8 #include <openvdb/math/Ray.h>
9 #include <openvdb/Types.h>
10 #include <openvdb/math/Transform.h>
11 #include <openvdb/tools/LevelSetSphere.h>
12 #include <openvdb/tools/RayIntersector.h>
13
14 #include "gtest/gtest.h"
15
16 #include <cassert>
17 #include <deque>
18 #include <iostream>
19 #include <vector>
20
21
22 #define ASSERT_DOUBLES_APPROX_EQUAL(expected, actual) \
23 EXPECT_NEAR((expected), (actual), /*tolerance=*/1.e-6);
24
25
26 1 class TestVolumeRayIntersector : public ::testing::Test
27 {
28 };
29
30
31
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1 TEST_F(TestVolumeRayIntersector, testAll)
32 {
33 using namespace openvdb;
34 typedef math::Ray<double> RayT;
35 typedef RayT::Vec3Type Vec3T;
36
37 {//one single leaf node
38
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2 FloatGrid grid(0.0f);
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40
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2 grid.tree().setValue(Coord(0,0,0), 1.0f);
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2 grid.tree().setValue(Coord(7,7,7), 1.0f);
42
43 const Vec3T dir( 1.0, 0.0, 0.0);
44 const Vec3T eye(-1.0, 0.0, 0.0);
45 const RayT ray(eye, dir);//ray in index space
46
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1 tools::VolumeRayIntersector<FloatGrid> inter(grid);
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1 EXPECT_TRUE(inter.setIndexRay(ray));
48 double t0=0, t1=0;
49
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1 EXPECT_TRUE(inter.march(t0, t1));
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1 ASSERT_DOUBLES_APPROX_EQUAL( 1.0, t0);
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1 ASSERT_DOUBLES_APPROX_EQUAL( 9.0, t1);
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1 EXPECT_TRUE(!inter.march(t0, t1));
53 }
54 {//same as above but with dilation
55
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2 FloatGrid grid(0.0f);
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57
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2 grid.tree().setValue(Coord(0,0,0), 1.0f);
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2 grid.tree().setValue(Coord(7,7,7), 1.0f);
59
60 const Vec3T dir( 1.0, 0.0, 0.0);
61 const Vec3T eye(-1.0, 0.0, 0.0);
62 const RayT ray(eye, dir);//ray in index space
63
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1 tools::VolumeRayIntersector<FloatGrid> inter(grid, 1);
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1 EXPECT_TRUE(inter.setIndexRay(ray));
65 double t0=0, t1=0;
66
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1 EXPECT_TRUE(inter.march(t0, t1));
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, t0);
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1 ASSERT_DOUBLES_APPROX_EQUAL(17.0, t1);
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1 EXPECT_TRUE(!inter.march(t0, t1));
70 }
71 {//one single leaf node
72
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2 FloatGrid grid(0.0f);
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2 grid.tree().setValue(Coord(1,1,1), 1.0f);
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2 grid.tree().setValue(Coord(7,3,3), 1.0f);
76
77 const Vec3T dir( 1.0, 0.0, 0.0);
78 const Vec3T eye(-1.0, 0.0, 0.0);
79 const RayT ray(eye, dir);//ray in index space
80
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1 tools::VolumeRayIntersector<FloatGrid> inter(grid);
81
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1 EXPECT_TRUE(inter.setIndexRay(ray));
82 double t0=0, t1=0;
83
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1 EXPECT_TRUE(inter.march(t0, t1));
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1 ASSERT_DOUBLES_APPROX_EQUAL( 1.0, t0);
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1 ASSERT_DOUBLES_APPROX_EQUAL( 9.0, t1);
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1 EXPECT_TRUE(!inter.march(t0, t1));
87 }
88 {//same as above but with dilation
89
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2 FloatGrid grid(0.0f);
90
91
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2 grid.tree().setValue(Coord(1,1,1), 1.0f);
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2 grid.tree().setValue(Coord(7,3,3), 1.0f);
93
94 const Vec3T dir( 1.0, 0.0, 0.0);
95 const Vec3T eye(-1.0, 0.0, 0.0);
96 const RayT ray(eye, dir);//ray in index space
97
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1 tools::VolumeRayIntersector<FloatGrid> inter(grid, 1);
98
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1 EXPECT_TRUE(inter.setIndexRay(ray));
99 double t0=0, t1=0;
100
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1 EXPECT_TRUE(inter.march(t0, t1));
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1 ASSERT_DOUBLES_APPROX_EQUAL( 1.0, t0);
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1 ASSERT_DOUBLES_APPROX_EQUAL(17.0, t1);
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1 EXPECT_TRUE(!inter.march(t0, t1));
104 }
105 {//two adjacent leaf nodes
106
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2 FloatGrid grid(0.0f);
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108
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2 grid.tree().setValue(Coord(8,0,0), 1.0f);
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2 grid.tree().setValue(Coord(15,7,7), 1.0f);
111
112 const Vec3T dir( 1.0, 0.0, 0.0);
113 const Vec3T eye(-1.0, 0.0, 0.0);
114 const RayT ray(eye, dir);//ray in index space
115
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1 tools::VolumeRayIntersector<FloatGrid> inter(grid);
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1 EXPECT_TRUE(inter.setIndexRay(ray));
117 double t0=0, t1=0;
118
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1 EXPECT_TRUE(inter.march(t0, t1));
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1 ASSERT_DOUBLES_APPROX_EQUAL( 1.0, t0);
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1 ASSERT_DOUBLES_APPROX_EQUAL(17.0, t1);
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1 EXPECT_TRUE(!inter.march(t0, t1));
122 }
123 {//two adjacent leafs followed by a gab and leaf
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2 FloatGrid grid(0.0f);
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2 grid.tree().setValue(Coord(0*8,0,0), 1.0f);
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2 grid.tree().setValue(Coord(1*8,0,0), 1.0f);
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2 grid.tree().setValue(Coord(3*8,0,0), 1.0f);
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2 grid.tree().setValue(Coord(3*8+7,7,7), 1.0f);
130
131 const Vec3T dir( 1.0, 0.0, 0.0);
132 const Vec3T eye(-1.0, 0.0, 0.0);
133 const RayT ray(eye, dir);//ray in index space
134
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1 tools::VolumeRayIntersector<FloatGrid> inter(grid);
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1 EXPECT_TRUE(inter.setIndexRay(ray));
136 double t0=0, t1=0;
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1 EXPECT_TRUE(inter.march(t0, t1));
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1 ASSERT_DOUBLES_APPROX_EQUAL( 1.0, t0);
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1 ASSERT_DOUBLES_APPROX_EQUAL(17.0, t1);
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1 EXPECT_TRUE(inter.march(t0, t1));
141
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1 ASSERT_DOUBLES_APPROX_EQUAL(25.0, t0);
142
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1 ASSERT_DOUBLES_APPROX_EQUAL(33.0, t1);
143
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1 EXPECT_TRUE(!inter.march(t0, t1));
144 }
145 {//two adjacent leafs followed by a gab, a leaf and an active tile
146
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2 FloatGrid grid(0.0f);
147
148
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2 grid.tree().setValue(Coord(0*8,0,0), 1.0f);
149
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2 grid.tree().setValue(Coord(1*8,0,0), 1.0f);
150
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1 grid.tree().setValue(Coord(3*8,0,0), 1.0f);
151
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2 grid.fill(CoordBBox(Coord(4*8,0,0), Coord(4*8+7,7,7)), 2.0f, true);
152
153 const Vec3T dir( 1.0, 0.0, 0.0);
154 const Vec3T eye(-1.0, 0.0, 0.0);
155 const RayT ray(eye, dir);//ray in index space
156
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1 tools::VolumeRayIntersector<FloatGrid> inter(grid);
157
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1 EXPECT_TRUE(inter.setIndexRay(ray));
158 double t0=0, t1=0;
159
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1 EXPECT_TRUE(inter.march(t0, t1));
160
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1 ASSERT_DOUBLES_APPROX_EQUAL( 1.0, t0);
161
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1 ASSERT_DOUBLES_APPROX_EQUAL(17.0, t1);
162
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1 EXPECT_TRUE(inter.march(t0, t1));
163
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1 ASSERT_DOUBLES_APPROX_EQUAL(25.0, t0);
164
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1 ASSERT_DOUBLES_APPROX_EQUAL(41.0, t1);
165
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1 EXPECT_TRUE(!inter.march(t0, t1));
166 }
167
168 {//two adjacent leafs followed by a gab, a leaf and an active tile
169
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2 FloatGrid grid(0.0f);
170
171
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2 grid.tree().setValue(Coord(0*8,0,0), 1.0f);
172
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2 grid.tree().setValue(Coord(1*8,0,0), 1.0f);
173
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1 grid.tree().setValue(Coord(3*8,0,0), 1.0f);
174
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2 grid.fill(CoordBBox(Coord(4*8,0,0), Coord(4*8+7,7,7)), 2.0f, true);
175
176 const Vec3T dir( 1.0, 0.0, 0.0);
177 const Vec3T eye(-1.0, 0.0, 0.0);
178 const RayT ray(eye, dir);//ray in index space
179
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1 tools::VolumeRayIntersector<FloatGrid> inter(grid);
180
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1 EXPECT_TRUE(inter.setIndexRay(ray));
181
182 std::vector<RayT::TimeSpan> list;
183 inter.hits(list);
184
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1 EXPECT_TRUE(list.size() == 2);
185
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1 ASSERT_DOUBLES_APPROX_EQUAL( 1.0, list[0].t0);
186
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1 ASSERT_DOUBLES_APPROX_EQUAL(17.0, list[0].t1);
187
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1 ASSERT_DOUBLES_APPROX_EQUAL(25.0, list[1].t0);
188
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1 ASSERT_DOUBLES_APPROX_EQUAL(41.0, list[1].t1);
189 }
190
191 {//same as above but now with std::deque instead of std::vector
192
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2 FloatGrid grid(0.0f);
193
194
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2 grid.tree().setValue(Coord(0*8,0,0), 1.0f);
195
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2 grid.tree().setValue(Coord(1*8,0,0), 1.0f);
196
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1 grid.tree().setValue(Coord(3*8,0,0), 1.0f);
197
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2 grid.fill(CoordBBox(Coord(4*8,0,0), Coord(4*8+7,7,7)), 2.0f, true);
198
199 const Vec3T dir( 1.0, 0.0, 0.0);
200 const Vec3T eye(-1.0, 0.0, 0.0);
201 const RayT ray(eye, dir);//ray in index space
202
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1 tools::VolumeRayIntersector<FloatGrid> inter(grid);
203
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1 EXPECT_TRUE(inter.setIndexRay(ray));
204
205 std::deque<RayT::TimeSpan> list;
206 inter.hits(list);
207
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1 EXPECT_TRUE(list.size() == 2);
208
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1 ASSERT_DOUBLES_APPROX_EQUAL( 1.0, list[0].t0);
209
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1 ASSERT_DOUBLES_APPROX_EQUAL(17.0, list[0].t1);
210
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1 ASSERT_DOUBLES_APPROX_EQUAL(25.0, list[1].t0);
211
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1 ASSERT_DOUBLES_APPROX_EQUAL(41.0, list[1].t1);
212 }
213
214 {// Test submitted by "Jan" @ GitHub
215
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2 FloatGrid grid(0.0f);
216
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2 grid.tree().setValue(Coord(0*8,0,0), 1.0f);
217
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2 grid.tree().setValue(Coord(1*8,0,0), 1.0f);
218
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1 grid.tree().setValue(Coord(3*8,0,0), 1.0f);
219
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1 tools::VolumeRayIntersector<FloatGrid> inter(grid);
220
221 const Vec3T dir(-1.0, 0.0, 0.0);
222 const Vec3T eye(50.0, 0.0, 0.0);
223 const RayT ray(eye, dir);
224
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1 EXPECT_TRUE(inter.setIndexRay(ray));
225 double t0=0, t1=0;
226
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1 EXPECT_TRUE(inter.march(t0, t1));
227
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1 ASSERT_DOUBLES_APPROX_EQUAL(18.0, t0);
228
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1 ASSERT_DOUBLES_APPROX_EQUAL(26.0, t1);
229
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1 EXPECT_TRUE(inter.march(t0, t1));
230
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1 ASSERT_DOUBLES_APPROX_EQUAL(34.0, t0);
231
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1 ASSERT_DOUBLES_APPROX_EQUAL(50.0, t1);
232
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1 EXPECT_TRUE(!inter.march(t0, t1));
233 }
234
235 {// Test submitted by "Trevor" @ GitHub
236
237
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1 FloatGrid::Ptr grid = createGrid<FloatGrid>(0.0f);
238
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2 grid->tree().setValue(Coord(0,0,0), 1.0f);
239
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1 tools::dilateActiveValues(grid->tree(), 1, tools::NN_FACE, tools::IGNORE_TILES);
240
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1 tools::VolumeRayIntersector<FloatGrid> inter(*grid);
241
242 //std::cerr << "BBox = " << inter.bbox() << std::endl;
243
244 const Vec3T eye(-0.25, -0.25, 10.0);
245 const Vec3T dir( 0.00, 0.00, -1.0);
246 const RayT ray(eye, dir);
247
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1 EXPECT_TRUE(inter.setIndexRay(ray));// hits bbox
248
249 double t0=0, t1=0;
250
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1 EXPECT_TRUE(!inter.march(t0, t1));// misses leafs
251 }
252
253 {// Test submitted by "Trevor" @ GitHub
254
255
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1 FloatGrid::Ptr grid = createGrid<FloatGrid>(0.0f);
256
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2 grid->tree().setValue(Coord(0,0,0), 1.0f);
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1 tools::dilateActiveValues(grid->tree(), 1, tools::NN_FACE, tools::IGNORE_TILES);
258
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1 tools::VolumeRayIntersector<FloatGrid> inter(*grid);
259
260 //GridPtrVec grids;
261 //grids.push_back(grid);
262 //io::File vdbfile("trevor_v1.vdb");
263 //vdbfile.write(grids);
264
265 //std::cerr << "BBox = " << inter.bbox() << std::endl;
266
267 const Vec3T eye(0.75, 0.75, 10.0);
268 const Vec3T dir( 0.00, 0.00, -1.0);
269 const RayT ray(eye, dir);
270
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1 EXPECT_TRUE(inter.setIndexRay(ray));// hits bbox
271
272 double t0=0, t1=0;
273
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1 EXPECT_TRUE(inter.march(t0, t1));// misses leafs
274 //std::cerr << "t0=" << t0 << " t1=" << t1 << std::endl;
275 }
276
277 {// Test derived from the test submitted by "Trevor" @ GitHub
278
279 2 FloatGrid grid(0.0f);
280
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1 grid.fill(math::CoordBBox(Coord(-1,-1,-1),Coord(1,1,1)), 1.0f);
281
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1 tools::VolumeRayIntersector<FloatGrid> inter(grid);
282 //std::cerr << "BBox = " << inter.bbox() << std::endl;
283
284 const Vec3T eye(-0.25, -0.25, 10.0);
285 const Vec3T dir( 0.00, 0.00, -1.0);
286 const RayT ray(eye, dir);
287
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1 EXPECT_TRUE(inter.setIndexRay(ray));// hits bbox
288
289 double t0=0, t1=0;
290
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1 EXPECT_TRUE(inter.march(t0, t1));// hits leafs
291 //std::cerr << "t0=" << t0 << " t1=" << t1 << std::endl;
292 }
293 1 }
294