Abstract base class for the perspective and orthographic cameras.
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#include <RayTracer.h>
Inherited by OrthographicCamera, and PerspectiveCamera.
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| BaseCamera (Film &film, const Vec3R &rotation, const Vec3R &translation, double frameWidth, double nearPlane, double farPlane) |
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virtual | ~BaseCamera () |
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Film::RGBA & | pixel (size_t i, size_t j) |
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size_t | width () const |
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size_t | height () const |
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void | lookAt (const Vec3R &xyz, const Vec3R &up=Vec3R(0.0, 1.0, 0.0)) |
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Vec3R | rasterToScreen (double i, double j, double z) const |
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virtual math::Ray< double > | getRay (size_t i, size_t j, double iOffset=0.5, double jOffset=0.5) const =0 |
| Return a Ray in world space given the pixel indices and optional offsets in the range [0, 1]. An offset of 0.5 corresponds to the center of the pixel. More...
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void | initRay (double t0, double t1) |
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Abstract base class for the perspective and orthographic cameras.
BaseCamera |
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Film & |
film, |
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const Vec3R & |
rotation, |
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const Vec3R & |
translation, |
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double |
frameWidth, |
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double |
nearPlane, |
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double |
farPlane |
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inline |
virtual math::Ray<double> getRay |
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size_t |
i, |
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size_t |
j, |
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double |
iOffset = 0.5 , |
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double |
jOffset = 0.5 |
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pure virtual |
Return a Ray in world space given the pixel indices and optional offsets in the range [0, 1]. An offset of 0.5 corresponds to the center of the pixel.
Implemented in OrthographicCamera, and PerspectiveCamera.
void initRay |
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double |
t0, |
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double |
t1 |
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inlineprotected |
Rotate the camera so its negative z-axis points at xyz and its y axis is in the plane of the xyz and up vectors. In other words the camera will look at xyz and use up as the horizontal direction.
Vec3R rasterToScreen |
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double |
i, |
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double |
j, |
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double |
z |
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inline |
The documentation for this class was generated from the following file: