OpenVDB  11.0.0
Namespaces | Functions
PointRasterizeSDFImpl.h File Reference

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 openvdb
 
 openvdb::v11_0
 
 openvdb::v11_0::points
 

Functions

template<typename PointDataGridT , typename SdfT = typename PointDataGridT::template ValueConverter<float>::Type, typename FilterT = NullFilter, typename InterrupterT = util::NullInterrupter>
SdfT::Ptr rasterizeSpheres (const PointDataGridT &points, const Real radius, const Real halfband=LEVEL_SET_HALF_WIDTH, math::Transform::Ptr transform=nullptr, const FilterT &filter=NullFilter(), InterrupterT *interrupter=nullptr)
 Narrow band sphere stamping with a uniform radius. More...
 
template<typename PointDataGridT , typename RadiusT = float, typename SdfT = typename PointDataGridT::template ValueConverter<float>::Type, typename FilterT = NullFilter, typename InterrupterT = util::NullInterrupter>
SdfT::Ptr rasterizeSpheres (const PointDataGridT &points, const std::string &radius, const Real scale=1.0, const Real halfband=LEVEL_SET_HALF_WIDTH, math::Transform::Ptr transform=nullptr, const FilterT &filter=NullFilter(), InterrupterT *interrupter=nullptr)
 Narrow band sphere stamping with a varying radius. More...
 
template<typename PointDataGridT , typename AttributeTypes , typename SdfT = typename PointDataGridT::template ValueConverter<float>::Type, typename FilterT = NullFilter, typename InterrupterT = util::NullInterrupter>
GridPtrVec rasterizeSpheres (const PointDataGridT &points, const Real radius, const std::vector< std::string > &attributes, const Real halfband=LEVEL_SET_HALF_WIDTH, math::Transform::Ptr transform=nullptr, const FilterT &filter=NullFilter(), InterrupterT *interrupter=nullptr)
 Narrow band sphere stamping with a uniform radius and closest point attribute transfer. More...
 
template<typename PointDataGridT , typename AttributeTypes , typename RadiusT = float, typename SdfT = typename PointDataGridT::template ValueConverter<float>::Type, typename FilterT = NullFilter, typename InterrupterT = util::NullInterrupter>
GridPtrVec rasterizeSpheres (const PointDataGridT &points, const std::string &radius, const std::vector< std::string > &attributes, const Real scale=1.0, const Real halfband=LEVEL_SET_HALF_WIDTH, math::Transform::Ptr transform=nullptr, const FilterT &filter=NullFilter(), InterrupterT *interrupter=nullptr)
 Narrow band sphere stamping with a varying radius and closest point attribute transfer. More...
 
template<typename PointDataGridT , typename SdfT = typename PointDataGridT::template ValueConverter<float>::Type, typename FilterT = NullFilter, typename InterrupterT = util::NullInterrupter>
SdfT::Ptr rasterizeSmoothSpheres (const PointDataGridT &points, const Real radius, const Real searchRadius, const Real halfband=LEVEL_SET_HALF_WIDTH, math::Transform::Ptr transform=nullptr, const FilterT &filter=NullFilter(), InterrupterT *interrupter=nullptr)
 Smoothed point distribution based sphere stamping with a uniform radius. More...
 
template<typename PointDataGridT , typename RadiusT = float, typename SdfT = typename PointDataGridT::template ValueConverter<float>::Type, typename FilterT = NullFilter, typename InterrupterT = util::NullInterrupter>
SdfT::Ptr rasterizeSmoothSpheres (const PointDataGridT &points, const std::string &radius, const Real radiusScale, const Real searchRadius, const Real halfband=LEVEL_SET_HALF_WIDTH, math::Transform::Ptr transform=nullptr, const FilterT &filter=NullFilter(), InterrupterT *interrupter=nullptr)
 Smoothed point distribution based sphere stamping with a varying radius. More...
 
template<typename PointDataGridT , typename AttributeTypes , typename SdfT = typename PointDataGridT::template ValueConverter<float>::Type, typename FilterT = NullFilter, typename InterrupterT = util::NullInterrupter>
GridPtrVec rasterizeSmoothSpheres (const PointDataGridT &points, const Real radius, const Real searchRadius, const std::vector< std::string > &attributes, const Real halfband=LEVEL_SET_HALF_WIDTH, math::Transform::Ptr transform=nullptr, const FilterT &filter=NullFilter(), InterrupterT *interrupter=nullptr)
 Smoothed point distribution based sphere stamping with a uniform radius and closest point attribute transfer. More...
 
template<typename PointDataGridT , typename AttributeTypes , typename RadiusT = float, typename SdfT = typename PointDataGridT::template ValueConverter<float>::Type, typename FilterT = NullFilter, typename InterrupterT = util::NullInterrupter>
GridPtrVec rasterizeSmoothSpheres (const PointDataGridT &points, const std::string &radius, const Real radiusScale, const Real searchRadius, const std::vector< std::string > &attributes, const Real halfband=LEVEL_SET_HALF_WIDTH, math::Transform::Ptr transform=nullptr, const FilterT &filter=NullFilter(), InterrupterT *interrupter=nullptr)
 Smoothed point distribution based sphere stamping with a varying radius and closest point attribute transfer. More...
 

Detailed Description

Author
Nick Avramoussis