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OpenVDB 14.0.0
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Weighted trilinear rasterization of point data. More...
#include <openvdb/openvdb.h>#include <openvdb/Types.h>#include <openvdb/Grid.h>#include <openvdb/math/Math.h>#include <openvdb/math/Transform.h>#include <openvdb/tools/Morphology.h>#include <openvdb/tree/ValueAccessor.h>#include <openvdb/util/Assert.h>#include <openvdb/simd/Simd.h>#include "PointDataGrid.h"#include "PointMask.h"#include "PointTransfer.h"#include <string>#include "impl/PointRasterizeTrilinearImpl.h"Go to the source code of this file.
Classes | |
| struct | TrilinearTraits< ValueT, Staggered > |
| Traits for staggered (MAC) trilinear rasterization. This method only works on scalar or Vec3 attribute types and only ever returns a Vec3 tree. It is typically used for velocity rasterization in fluid simulations to avoid the pressure-velocity decoupling problem that occurs on collocated (cell-centered) grids. The resulting Vec3 tree effectively represents the velocity values on the cell faces rather than the cell centers. More... | |
| struct | TrilinearTraits< ValueT, false > |
| Traits for collocated, cell-centered rasterization. Work for any scalar, vector or matrix attribute. Note that integer values are interpolated at their respective floating point precision and returned as trees at that precision. More... | |
Namespaces | |
| namespace | openvdb |
| namespace | openvdb::v14_0 |
| namespace | openvdb::v14_0::points |
Functions | |
| template<bool Staggered, typename ValueT, typename FilterT = NullFilter, typename PointDataTreeT = PointDataTree> | |
| auto | rasterizeTrilinear (const PointDataTreeT &points, const std::string &attribute, const FilterT &filter=NullFilter()) |
| Perform weighted trilinear rasterization of all points within a voxel. This method takes and returns a tree i.e. ignores grid transformations. | |
Weighted trilinear rasterization of point data.