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OpenVDB 13.0.1
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Generates a LOD family of watertight shrink wrap level set surfaces (or meshes) from a soup of polygons. More...
#include <openvdb/Types.h>#include <openvdb/Grid.h>#include <openvdb/math/Math.h>#include <openvdb/util/Assert.h>#include "Composite.h"#include "ValueTransformer.h"#include "GridTransformer.h"#include "MeshToVolume.h"#include "VolumeToMesh.h"#include "LevelSetDilatedMesh.h"#include "LevelSetFilter.h"#include "LevelSetMeasure.h"#include "FastSweeping.h"#include "LevelSetUtil.h"#include <iostream>#include <vector>Go to the source code of this file.
Classes | |
| struct | PolySoup |
| Simple structure for a polygon soup. More... | |
| class | PolySoupToLevelSet< GridType > |
| Class that implements the actual shrink wrap algorithm. More... | |
| class | ShrinkWrapLimit |
Namespaces | |
| namespace | openvdb |
| namespace | openvdb::v13_0 |
| namespace | openvdb::v13_0::tools |
Functions | |
| template<typename GridType, class ShrinkWrapT = ShrinkWrapLimit, class ProgressT = void> | |
| GridType::Ptr | polySoupToLevelSet (PolySoup &&poly, int dim=256, float voxelSize=0.0, const ShrinkWrapT &D=ShrinkWrapT(), float halfWidth=float(LEVEL_SET_HALF_WIDTH), ProgressT *progress=nullptr, int offset_mode=0) |
| Convert a soup of polygons to a shrink wrapped level set volume. This version takes a PolySoup struct and optional voxel dimension and/or voxel size. If the voxel size is invalid, i.e. not positive, the dimension and bbox of the PolySoup is used to derive the voxel size. | |
| template<typename GridType, class ShrinkWrapT = ShrinkWrapLimit, class ProgressT = void> | |
| std::vector< typename GridType::Ptr > | polySoupToLevelSet (int dim, const math::BBox< Vec3f > &bbox, std::vector< Vec3s > &vtx, std::vector< Vec3I > &tri, std::vector< Vec4I > &quad, const ShrinkWrapT &D=ShrinkWrapT(), float halfWidth=float(LEVEL_SET_HALF_WIDTH), ProgressT *progress=nullptr, int offset_mode=0) |
| Convert a soup of polygons to a LOD sequence of shrink wrapped level set volumes. | |
| template<typename GridType, class ShrinkWrapT = ShrinkWrapLimit, class ProgressT = void> | |
| std::vector< typename GridType::Ptr > | polySoupToLevelSet (float minVoxelSize, const math::BBox< Vec3f > &bbox, std::vector< Vec3s > &vtx, std::vector< Vec3I > &tri, std::vector< Vec4I > &quad, const ShrinkWrapT &D=ShrinkWrapT(), float halfWidth=float(LEVEL_SET_HALF_WIDTH), ProgressT *progress=nullptr, int offset_mode=0) |
| Convert a soup of polygons to a LOD sequence of shrink wrapped level set volumes. | |
Generates a LOD family of watertight shrink wrap level set surfaces (or meshes) from a soup of polygons.
Details of this algorithm are given in an upcoming publication.