| 
|   | Transform () | 
|   | 
|   | Transform (const MapBase::Ptr &) | 
|   | 
|   | Transform (const Transform &) | 
|   | 
|   | ~Transform () | 
|   | 
| Ptr  | copy () const  | 
|   | 
| bool  | isLinear () const  | 
|   | Return true if the transformation map is exclusively linear/affine.  More...
  | 
|   | 
| bool  | isIdentity () const  | 
|   | Return true if the transform is equivalent to an idenity.  More...
  | 
|   | 
| Name  | mapType () const  | 
|   | Return the transformation map's type-name.  More...
  | 
|   | 
| Vec3d  | voxelSize () const  | 
|   | Return the size of a voxel using the linear component of the map.  More...
  | 
|   | 
| Vec3d  | voxelSize (const Vec3d &xyz) const  | 
|   | Return the size of a voxel at position (x, y, z).  More...
  | 
|   | 
| double  | voxelVolume () const  | 
|   | Return the voxel volume of the linear component of the map.  More...
  | 
|   | 
| double  | voxelVolume (const Vec3d &xyz) const  | 
|   | Return the voxel volume at position (x, y, z).  More...
  | 
|   | 
| bool  | hasUniformScale () const  | 
|   | Return true if the voxels in world space are uniformly sized cubes.  More...
  | 
|   | 
| void  | read (std::istream &) | 
|   | Unserialize this transform from the given stream.  More...
  | 
|   | 
| void  | write (std::ostream &) const  | 
|   | Serialize this transform to the given stream.  More...
  | 
|   | 
| void  | print (std::ostream &os=std::cout, const std::string &indent="") const  | 
|   | Print a description of this transform.  More...
  | 
|   | 
| bool  | operator== (const Transform &other) const  | 
|   | 
| bool  | operator!= (const Transform &other) const  | 
|   | 
 | 
| void  | preRotate (double radians, const Axis axis=X_AXIS) | 
|   | Update the linear (affine) map by prepending or postfixing the appropriate operation. In the case of a frustum, the pre-operations apply to the linear part of the transform and not the entire transform, while the post-operations are allways applied last.  More...
  | 
|   | 
| void  | preTranslate (const Vec3d &) | 
|   | Update the linear (affine) map by prepending or postfixing the appropriate operation. In the case of a frustum, the pre-operations apply to the linear part of the transform and not the entire transform, while the post-operations are allways applied last.  More...
  | 
|   | 
| void  | preScale (const Vec3d &) | 
|   | Update the linear (affine) map by prepending or postfixing the appropriate operation. In the case of a frustum, the pre-operations apply to the linear part of the transform and not the entire transform, while the post-operations are allways applied last.  More...
  | 
|   | 
| void  | preScale (double) | 
|   | Update the linear (affine) map by prepending or postfixing the appropriate operation. In the case of a frustum, the pre-operations apply to the linear part of the transform and not the entire transform, while the post-operations are allways applied last.  More...
  | 
|   | 
| void  | preShear (double shear, Axis axis0, Axis axis1) | 
|   | Update the linear (affine) map by prepending or postfixing the appropriate operation. In the case of a frustum, the pre-operations apply to the linear part of the transform and not the entire transform, while the post-operations are allways applied last.  More...
  | 
|   | 
| void  | preMult (const Mat4d &) | 
|   | Update the linear (affine) map by prepending or postfixing the appropriate operation. In the case of a frustum, the pre-operations apply to the linear part of the transform and not the entire transform, while the post-operations are allways applied last.  More...
  | 
|   | 
| void  | preMult (const Mat3d &) | 
|   | Update the linear (affine) map by prepending or postfixing the appropriate operation. In the case of a frustum, the pre-operations apply to the linear part of the transform and not the entire transform, while the post-operations are allways applied last.  More...
  | 
|   | 
| void  | postRotate (double radians, const Axis axis=X_AXIS) | 
|   | Update the linear (affine) map by prepending or postfixing the appropriate operation. In the case of a frustum, the pre-operations apply to the linear part of the transform and not the entire transform, while the post-operations are allways applied last.  More...
  | 
|   | 
| void  | postTranslate (const Vec3d &) | 
|   | Update the linear (affine) map by prepending or postfixing the appropriate operation. In the case of a frustum, the pre-operations apply to the linear part of the transform and not the entire transform, while the post-operations are allways applied last.  More...
  | 
|   | 
| void  | postScale (const Vec3d &) | 
|   | Update the linear (affine) map by prepending or postfixing the appropriate operation. In the case of a frustum, the pre-operations apply to the linear part of the transform and not the entire transform, while the post-operations are allways applied last.  More...
  | 
|   | 
| void  | postScale (double) | 
|   | Update the linear (affine) map by prepending or postfixing the appropriate operation. In the case of a frustum, the pre-operations apply to the linear part of the transform and not the entire transform, while the post-operations are allways applied last.  More...
  | 
|   | 
| void  | postShear (double shear, Axis axis0, Axis axis1) | 
|   | Update the linear (affine) map by prepending or postfixing the appropriate operation. In the case of a frustum, the pre-operations apply to the linear part of the transform and not the entire transform, while the post-operations are allways applied last.  More...
  | 
|   | 
| void  | postMult (const Mat4d &) | 
|   | Update the linear (affine) map by prepending or postfixing the appropriate operation. In the case of a frustum, the pre-operations apply to the linear part of the transform and not the entire transform, while the post-operations are allways applied last.  More...
  | 
|   | 
| void  | postMult (const Mat3d &) | 
|   | Update the linear (affine) map by prepending or postfixing the appropriate operation. In the case of a frustum, the pre-operations apply to the linear part of the transform and not the entire transform, while the post-operations are allways applied last.  More...
  | 
|   | 
 | 
| Vec3d  | indexToWorld (const Vec3d &xyz) const  | 
|   | Apply this transformation to the given coordinates.  More...
  | 
|   | 
| Vec3d  | indexToWorld (const Coord &ijk) const  | 
|   | Apply this transformation to the given coordinates.  More...
  | 
|   | 
| Vec3d  | worldToIndex (const Vec3d &xyz) const  | 
|   | Apply this transformation to the given coordinates.  More...
  | 
|   | 
| Coord  | worldToIndexCellCentered (const Vec3d &xyz) const  | 
|   | Apply this transformation to the given coordinates.  More...
  | 
|   | 
| Coord  | worldToIndexNodeCentered (const Vec3d &xyz) const  | 
|   | Apply this transformation to the given coordinates.  More...
  | 
|   | 
 | 
| BBoxd  | indexToWorld (const CoordBBox &) const  | 
|   | Apply this transformation to the given index-space bounding box.  More...
  | 
|   | 
| BBoxd  | indexToWorld (const BBoxd &) const  | 
|   | Apply this transformation to the given index-space bounding box.  More...
  | 
|   | 
 | 
| BBoxd  | worldToIndex (const BBoxd &) const  | 
|   | Apply the inverse of this transformation to the given world-space bounding box.  More...
  | 
|   | 
| CoordBBox  | worldToIndexCellCentered (const BBoxd &) const  | 
|   | Apply the inverse of this transformation to the given world-space bounding box.  More...
  | 
|   | 
| CoordBBox  | worldToIndexNodeCentered (const BBoxd &) const  | 
|   | Apply the inverse of this transformation to the given world-space bounding box.  More...
  | 
|   | 
 | 
| MapBase::ConstPtr  | baseMap () const  | 
|   | Return a base pointer to the transformation map.  More...
  | 
|   | 
| MapBase::Ptr  | baseMap () | 
|   | Return a base pointer to the transformation map.  More...
  | 
|   | 
 | 
| template<typename MapType >  | 
| MapType::Ptr  | map () | 
|   | Return the result of downcasting the base map pointer to a MapType pointer, or return a null pointer if the types are incompatible.  More...
  | 
|   | 
| template<typename MapType >  | 
| MapType::ConstPtr  | map () const  | 
|   | Return the result of downcasting the base map pointer to a MapType pointer, or return a null pointer if the types are incompatible.  More...
  | 
|   | 
| template<typename MapType >  | 
| MapType::ConstPtr  | constMap () const  | 
|   | Return the result of downcasting the base map pointer to a MapType pointer, or return a null pointer if the types are incompatible.  More...
  | 
|   |