Non-uniform scatters of point in the active voxels. The local point count is implicitly defined as a product of of a global density (called pointsPerVolume) and the local voxel (or tile) value.  
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#include <openvdb/tools/PointScatter.h>
Inherits BasePointScatter< PointAccessorType, RandomGenerator, InterruptType >.
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| void  | start (const char *name) | 
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| void  | end () | 
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| bool  | interrupt () | 
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| double  | getRand01 () | 
|   | Return a random floating point number between zero and one.  More...
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| double  | getRand () | 
|   | Return a random floating point number between 0.5 -+ mSpread/2.  More...
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| template<typename GridT >  | 
| void  | addPoint (const GridT &grid, const Vec3R &dmin) | 
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| template<typename GridT >  | 
| void  | addPoint (const GridT &grid, const Vec3R &dmin, const Coord &size) | 
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template<typename PointAccessorType, typename RandomGenerator, typename InterruptType = util::NullInterrupter>
class openvdb::v13_0::tools::NonUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >
Non-uniform scatters of point in the active voxels. The local point count is implicitly defined as a product of of a global density (called pointsPerVolume) and the local voxel (or tile) value. 
- Note
 - This scattering technique can be significantly slower than a uniform scattering since its computational complexity is proportional to the active voxel (and tile) count. 
 
 
  
  
      
        
          | NonUniformPointScatter  | 
          ( | 
          PointAccessorType &  | 
          points,  | 
         
        
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          float  | 
          pointsPerVolume,  | 
         
        
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          RandomGenerator &  | 
          randGen,  | 
         
        
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          double  | 
          spread = 1.0,  | 
         
        
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          InterruptType *  | 
          interrupt = nullptr  | 
         
        
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          ) | 
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inline   | 
  
 
 
  
  
      
        
          | void addPoint  | 
          ( | 
          const GridT &  | 
          grid,  | 
         
        
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          const Vec3R &  | 
          dmin  | 
         
        
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          ) | 
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inlineprotectedinherited   | 
  
 
 
  
  
      
        
          | void addPoint  | 
          ( | 
          const GridT &  | 
          grid,  | 
         
        
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          const Vec3R &  | 
          dmin,  | 
         
        
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          const Coord &  | 
          size  | 
         
        
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          ) | 
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inlineprotectedinherited   | 
  
 
 
  
  
      
        
          | float getPointPerVolume  | 
          ( | 
           | ) | 
           const | 
         
       
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inline   | 
  
 
 
Return a random floating point number between 0.5 -+ mSpread/2. 
 
 
Return a random floating point number between zero and one. 
 
 
  
  
      
        
          | bool operator()  | 
          ( | 
          const GridT &  | 
          grid | ) | 
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inline   | 
  
 
This is the main functor method implementing the actual scattering of points. 
 
 
  
  
      
        
          | void print  | 
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          const std::string &  | 
          name,  | 
         
        
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          std::ostream &  | 
          os = std::cout  | 
         
        
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          ) | 
           |  const | 
         
       
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inline   | 
  
 
 
  
  
      
        
          | void start  | 
          ( | 
          const char *  | 
          name | ) | 
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inlineprotectedinherited   | 
  
 
 
  
  
      
        
          | InterruptType* mInterrupter | 
         
       
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protectedinherited   | 
  
 
 
  
  
      
        
          | PointAccessorType& mPoints | 
         
       
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protectedinherited   |