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    OpenVDB
    13.0.0
    
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Color shader that treats position (x, y, z) as an RGB color in a cube defined from an axis-aligned bounding box in world space. More...
#include <openvdb/tools/RayTracer.h>
Inherits BaseShader.
Public Types | |
| using | RayT = math::Ray< Real > | 
Public Member Functions | |
| PositionShader (const math::BBox< Vec3R > &bbox, const GridT &grid) | |
| PositionShader (const PositionShader &)=default | |
| ~PositionShader () override=default | |
| Film::RGBA | operator() (const Vec3R &xyz, const Vec3R &, const Vec3R &) const override | 
| Defines the interface of the virtual function that returns a RGB color.  More... | |
| BaseShader * | copy () const override | 
Color shader that treats position (x, y, z) as an RGB color in a cube defined from an axis-aligned bounding box in world space.
The color can either be constant (if GridT = Film::RGBA which is the default) or defined in a separate Vec3 color grid. Use SamplerType to define the order of interpolation (default is zero order, i.e. closes-point).
      
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  inline | 
      
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  default | 
      
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  overridedefault | 
      
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  inlineoverridevirtual | 
Implements BaseShader.
      
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  inlineoverridevirtual | 
Defines the interface of the virtual function that returns a RGB color.
| xyz | World position of the intersection point. | 
| nml | Normal in world space at the intersection point. | 
| dir | Direction of the ray in world space. | 
Implements BaseShader.
 1.8.11