Compute the closest-point transform to a level set.  
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#include <openvdb/math/Operators.h>
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| template<typename Accessor >  | 
| static Vec3< typename Accessor::ValueType >  | result (const MapType &map, const Accessor &grid, const Coord &ijk) | 
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| template<typename StencilT >  | 
| static Vec3< typename StencilT::ValueType >  | result (const MapType &map, const StencilT &stencil) | 
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template<typename MapType, DScheme DiffScheme>
struct openvdb::v13_0::math::CPT_RANGE< MapType, DiffScheme >
Compute the closest-point transform to a level set. 
- Returns
 - the closest point to the surface from which the level set was derived, in the range space of the map (e.g., in world space) 
 
 
  
  
      
        
          | static Vec3<typename Accessor::ValueType> result  | 
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          const MapType &  | 
          map,  | 
         
        
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          const Accessor &  | 
          grid,  | 
         
        
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          const Coord &  | 
          ijk  | 
         
        
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          ) | 
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inlinestatic   | 
  
 
 
  
  
      
        
          | static Vec3<typename StencilT::ValueType> result  | 
          ( | 
          const MapType &  | 
          map,  | 
         
        
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          const StencilT &  | 
          stencil  | 
         
        
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          ) | 
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inlinestatic   |