NearestNeighborSampler, TrilinearSampler, TriquadraticSampler and TricubicSampler.
More...
|
| class | SampleFromVoxels< TreeOrAccT, 0, true > |
| | Nearest neighbor, i.e. zero order, interpolator with caching. More...
|
| class | SampleFromVoxels< TreeOrAccT, 0, false > |
| | Nearest neighbor, i.e. zero order, interpolator without caching. More...
|
| struct | MakeVoid<... > |
| | Scalar component type of a scalar or vector value type, e.g. float for both float and Vec3<float> More...
|
| struct | ScalarOf< T, typename > |
| struct | ScalarOf< T, typename MakeVoid< typename T::ValueType >::type > |
| class | TrilinearSampler< TreeOrAccT > |
| | Tri-linear sampler, i.e. first order, interpolator. More...
|
| class | SampleFromVoxels< TreeOrAccT, 1, false > |
| | Template specialization that does not use caching of stencil points. More...
|
| class | SampleFromVoxels< TreeOrAccT, 1, true > |
| | Template specialization with caching of stencil values. More...
|
| class | TriquadraticSampler< TreeOrAccT > |
| | Tri-quadratic sampler, i.e. second order, interpolator. More...
|
| class | SampleFromVoxels< TreeOrAccT, 2, false > |
| | Template specialization that does not use caching of stencil points. More...
|
| class | SampleFromVoxels< TreeOrAccT, 2, true > |
| | Template specialization with caching of stencil values. More...
|
| class | TricubicSampler< TreeOrAccT > |
| | Tri-cubic sampler, i.e. third order, interpolator. More...
|
| class | SampleFromVoxels< TreeOrAccT, 3, true > |
| class | SampleFromVoxels< TreeOrAccT, 3, false > |
|
| template<int Order, typename TreeOrAccT, bool UseCache = true> |
| SampleFromVoxels< TreeOrAccT, Order, UseCache > | createSampler (const TreeOrAccT &acc) |
| | Factory free-function for a sampler of specific polynomial orders.
|
| template<typename CoordT, typename RealT, template< typename > class Vec3T> |
| CoordT | Floor (Vec3T< RealT > &xyz) |
| | Utility function that returns the Coord of the round-down of xyz and redefined (x, y, z) as the fractional part, ie xyz-in = return-value + xyz-out.
|
| template<typename CoordT, template< typename > class Vec3T> |
| CoordT | Floor (Vec3T< float > &xyz) |
| | Template specialization of Floor for Vec3<float>
|
| template<typename CoordT, template< typename > class Vec3T> |
| CoordT | Floor (Vec3T< double > &xyz) |
| | Template specialization of Floor for Vec3<float>
|
| template<typename RealT, typename T> |
| constexpr auto | toReal (const T &v) |
| | Explicitly convert an integral v to RealT, i.e. the implicit promotion in mixed integer/floating-point arithmetic. All other types are returned unchanged.
|
| template<typename T, typename S> |
| T | scale (const T &v, S s) |
| | Preserve NanoVDB vectors' component-precision scalar multiplication. For other types, multiply before converting the result back to T.
|
NearestNeighborSampler, TrilinearSampler, TriquadraticSampler and TricubicSampler.
- Note
- These interpolators employ internal caching for better performance when used repeatedly in the same voxel location, so try to reuse an instance of these classes more than once.
- Warning
- While all the interpolators defined below work with both scalars and vectors values (e.g. float and Vec3<float>) TrilinarSampler::zeroCrossing and Trilinear::gradient will only compile with floating point value types.
- Author
- Ken Museth