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| | CreateNanoGrid.h |
| | Convert any grid to a nanovdb grid of the same type, e.g. float->float.
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| | CreatePrimitives.h |
| | Generates volumetric primitives, e.g. sphere, torus etc, as NanoVDB grid.
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| | GridBuilder.h |
| | This file defines a minimum set of tree nodes and tools that can be used (instead of OpenVDB) to build nanovdb grids on the CPU.
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| | GridChecksum.h |
| | Computes a pair of uint32_t checksums, of a Grid, by means of 32 bit Cyclic Redundancy Check (CRC32)
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| | GridStats.h |
| | Re-computes min/max/avg/var/bbox information for each node in a pre-existing NanoVDB grid.
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| | GridValidator.h |
| | Checks the validity of an existing NanoVDB grid.
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| | NanoToOpenVDB.h |
| | This class will deserialize an NanoVDB grid into an OpenVDB grid.
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| | VoxelBlockManager.h |
| | VoxelBlockManager: acceleration structure for voxel-sequential, SIMT/SIMD-parallel access over the active voxels of an OnIndexGrid, independent of occupancy.
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