|
| | CSampleFromVoxels.h |
| | DitherLUT.h |
| | Defines look up table to do dithering of 8^3 leaf nodes.
|
| | HDDA.h |
| | Hierarchical Digital Differential Analyzers specialized for VDB.
|
| | Math.h |
| | Math functions and classes.
|
| | Proximity.h |
| | Closest-point queries on geometric primitives, suitable for use in both host and device code.
|
| | Ray.h |
| | A Ray class.
|
| | SampleFromVoxels.h |
| | NearestNeighborSampler, TrilinearSampler, TriquadraticSampler and TricubicSampler.
|
| | Stencils.h |
| | Defines various finite-difference stencils that allow for the computation of gradients of order 1 to 5, mean curvatures, gaussian curvatures, principal curvatures, tri-linear interpolation, zero-crossing, laplacian, and closest point transform.
|