Anisotropic point rasterization based on the principal component analysis of point neighbours. See the struct member documentation for detailed behavior.
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#include <openvdb/points/PointRasterizeSDF.h>
Inherits SphereSettings< AttributeTs, RadiusAttributeT, FilterT >.
template<typename AttributeTs = TypeList<>, typename RadiusAttributeT = Vec3f, typename FilterT = NullFilter>
struct openvdb::v12_1::points::EllipsoidSettings< AttributeTs, RadiusAttributeT, FilterT >
Anisotropic point rasterization based on the principal component analysis of point neighbours. See the struct member documentation for detailed behavior.
This rasterization technique is typically used with the accompanying PCA tools in PrincipalComponentAnalysis.h which initializes the required attributes. These attributes define the rotational and affine transformations which can be used to construct ellipsoids for each point. Typically (for our intended surfacing) these transformations are built by analysing each points neighbourhood distributions and constructing tight ellipsoids that orient themselves to follow these point distributions.
- Note
- Protected inheritance prevents accidental struct slicing
- Parameters
-
radiusScale | the scale applied to every world space radius value |
- Note
- If no
radius
attribute is provided, this is used as the uniform world space radius for every point. Most surfacing operations will perform faster if they are able to assume a uniform radius (so use this value instead of setting the radius
parameter if radii are uniform).
-
Type of the scale is always double precision (the Promote exists as this could be a vector scale - see EllipsoidSettings).
std::vector<std::string> attributes |
|
inherited |
- Parameters
-
attributes | list of attributes to transfer |
if the attributes vector is empty, only the surface is built. Otherwise, every voxel's closest point is used to transfer each attribute in the attributes parameter to a new grid of matching topology. The built surface is always the first grid returned from the surfacing operation, followed by attribute grids in the order that they appear in this vector.
The AttributeTs
template parameter should be a TypeList
of the required or possible attributes types. Example:
using SupportedTypes = TypeList<int, double, Vec3f>;
SphereSettings<SupportedTypes> s;
s.attributes = {"v", "Cd", "id", "density"};
A runtime error will be thrown if no equivalent type for a given attribute is found in the AttributeTs
TypeList.
- Note
- The destination types of these grids is equal to the
ValueConverter
result of the attribute type applied to the PointDataGridT.
const FilterT* filter = nullptr |
|
inherited |
- Parameters
-
filter | a filter to apply to points. Only points that evaluate to true using this filter are rasterized, regardless of any other filtering derived schemes may use. |
- Parameters
-
halfband | the half band width of the generated surface. |
- Parameters
-
interrupter | optional interrupter |
- Parameters
-
pws | An optional attribute which represents the world space position of a point. |
This can be useful to override the position of a point in index space. If it exists, it must be a Vec3d type.
- Parameters
-
radius | the attribute containing the world space radius |
if the radius parameter is an empty string then the radiusScale
parameter is used as a uniform world space radius to generate a fixed surface mask. Otherwise, a point attribute representing the world space radius of each point of type RadiusAttributeT
is expected to exist and radii are scaled by the radiusScale
parameter.
std::string rotation = "rotation" |
- Parameters
-
rotation | the attribute containing each points orthogonal rotation matrix. |
This attribute must exist and represents the rotation of each points ellipse. Must be a Mat3s type.
- Parameters
-
transform | the target transform for the surface. Most surfacing operations impose linear restrictions on the target transform. |